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CLASS OUTLINE
I. ANIMATION and ACTING Notes
A. DEFINITION: Defining
animation--- Animate: verb 1. To give life to; make alive
Anima:
noun 1. soul, life >Definition
of Emotion: "Automatic Value Response" he got this from a
psychiatrist. When he asked the psychiatrist how many emotions can "go
off" at once, the psychiatrist replied "all of them...it's called
shock."
B.
QUOTES:
"The
soul desires to dwell with the body because without the members of the body
it can neither act nor feel." Leonardo da Vinci
"Acting
begins with a tiny inner movement so slight that it is almost completely
invisible." Peter Brook, The Empty Space
Before
movies and television, there was stage. Before stage, there was religion.
Before religion was Shamanism. Theater's roots -- and, by inclusion,
animation's roots -- are ancient.
Emotion
is a result of thinking; movement is a result of thinking; All physical
action is a result of thinking. Walt Disney had it right: "The mind is
the pilot." "In order to be funny, you have to touch somebody's
heart"
C.
ACTORS VS. ANIMATOR:
Movement
Expresses a Thought. The Actor's job is to LEAD the audience.
ANIMATOR
= Externals
ACTOR = Internals
An
animator must re motivate a scene over and over, sometimes for weeks.
The
paradox for animators: Animators focus on externals in characterization and
caricature -- facial expressions, body movement, emotional reaction, etc..
Actors, by contrast, learn specifically not to focus on these things because
they are "results." You can not act results.
An
actor essentially takes two steps in performance: (1) Play the action (acting
is doing something), allowing the resulting emotion to stimulate him and (2)
Follow the emotional impulse to the next action.
D.
WINDOWS INTO THE CHARACTER: The best acting allows "windows" into the character.
E.
RULE: Rule of Acting:Play
an action until something happens to make you play a different action.
F.
EXPECTANCY: Do not get
ahead of yourself.
Lee
Stausberg method of acting: Make a fruit salad...one step at a time!
You
must have every single though --"in the moment".
DO
NOT get to the end of the scene until you are there.
You will notice how the character is always in the present moment, NEVER
giving away the next thing that happens, reacting on to what is happening at
that very time.
G.
The actor/audience "contract" is the key to all performing arts.
Interaction:
A scene is a negotiation. What is being negotiated?
A
weak scene is one that is just there to describe what is going on.
H.
OBSTACLES/CONFLICT:
Obstacles are essential to acting and implies a negotiation. There are 3
kinds of conflict, conflict with self, with situation and with other
characters. Those are your obstacles.
I.
DIGNITY:
Try
to keep dignity in embarrassing moments. The audience will identify with it
more.
Shakespeare
-- "Hold a mirror up to nature"
J.
MOTIVATION:
Working
with short takes...convert the motivation from want to NEED Why are they
doing that? The externals are what animators are concerned with BUT they are
a result of the internal The purpose of the movement is destination. Keep the
motivation in mind always. The audience is looking for the extraordinary
moment not the ordinary moment. When something really good or bad happens to
you the mind gets bathed in adrenaline and we remember that moment -- use it,
these are the important moments.
Scorsese
uses story boards but the actor doesn't see those, they use the script for
motivation. If you are stuck ask for the script and read many pages before
that scene to get your character's motivation.
II. THE IMPORTANCE OF EMPATHY
A.
All humans -- even the most vile -- act to survive. From birth to death, every waking
moment, we act to survive. Empathic reaction depends on the actor finding in
his character survival mechanisms.
B.
We empathize with emotion. If you see someone cut her finger, you flinch because you
empathize with the feeling of pain. When the on-screen heroine's lover is
reported killed at war, it is her emotion that we empathize with, not the
information itself.
C.
Actors are, as Artonin Artaud observed, "athletes of the heart."
D.
Empathy is a survival mechanism. Find depth in your character. Justify their existence.
1.
Villain = Normal person with a fatal flaw. Show a "window" into
your villain's humanity.
2.
To find that "window" remember gestures that are shadow movements
of where the character is instead of what the character is saying. Scratching
nose, sniffing, etc. replace overacting with these telling gestures.
3.
Stifled emotions can be much better than the full blown emotion.
4.
People do not share their emotions easily = we are guarded.
-Example: If character is cold, don't shiver...have the
character try to stay warm!!
5.
EMPATHY, is the most important thing about acting. People to study, Charlie
Chaplin = empathy; Buster Keaton = sympathy; Harold Lloyd, etc. People relate
to emotion.
6.
Chaplin Story to explain the different between sympathy and empathy.
-Chaplin gets foot stuck in a bucket. Keaton would try to shake
it off erratically to get the quick, cheap laugh. Chaplin would try to keep
his dignity and through embarrassment hide the bucket behind him causing
empathy for his problem. This is more clever and more funny. The laughter can
be stretched too through his trying to hide the fact his foot is tuck in the
bucket. After the initial erratic move by Keaton the laugh is done and it
looked practiced in he first place.
-Act
to survive, we all do it to live...what is the survival mechanism in this
character? Charlie Chaplin's Autobiography-- said "conceptual is common
to people regardless to country--universals are important to silent
film."
-Empathy
is different than Sympathy, this is why Charlie Chaplin was the bigger star.
III. IMPROVISATION and CHARACTER
EXERCISES
A. IMPROV NOTES
- "The more obvious you are the more
original you appear" Keith Johnstone (king of improv)
- 1st offer leads the scene and the diatribe
between actors has to unfold the story quickly. You can reincorporate
previous events to bring about familiarity.
Good
exercise:
- What do you do as your morning ritual? Everybody
is different.
- Improv improves the plasticity of the brain.
Treat your imagination with such respect because if you do not you
will get writer's block. Nurture it and do not beat yourself up over
how you 1st came up with a way to act a scene out.
- Goal = To make the other actor look good.
This takes away the pressure from yourself.
- Jack Lemon story from the movie Missing:
* Jack said he
worked this character through the hat he always wore. Since he is desperately
trying to find his son and no one will help he acts like his hat is what is
keep a lid on his emotions and holding everything together. When he finally
takes his hat off he falls apart.
*
Watch any scene with the sound turned off and you will immediately see the
good acting and the bad acting.
B.
Introduction to Power Centers
- Body language encompasses your power center
and politicians really understand that. When a politician speaks you
don't hear what they say you watch their body language. (Power Centers
are very important in describing how a character moves.)
- POWER CENTER EXAMPLES:
* When the
Power Center is in a character's hips they move like a Super model on
the Catwalk or Mick Jagger.
* When the Power Center is in a character's chin they move like a
Queen, Statesman or someone regal.
* When the Power Center is in a character's chest they move like a A
Boxer or Super hero.
* When the Power Center is in a character's forehead they move like a
Intellectual
* When the Power Center is in a character's belly they move like a A
tubby character, think John Goodman.
* When the Power Center is in a character's knees they move like a
Home Boy with a strut
The
list goes on and on. The power center can completely change where the
character is emotionally in how it moves and it is completely intertwined
with the next section "Status".
C.
Introduction to Status Transactions
- High Status = Very Still, make eye contact,
comfortable.
- Low Status = Looking down a lot, touching
face, uncomfortable.
Improv game:
Boss/workers
Exercise:
Two people using a
stack of cards numbered 1- 10, hold the card to their forehead so the other
can see what the number is. The card represents a Status-- "1"
being Low Status and "10" being High Status. The coworkers interact
as if on lunch break together according to what they think their own Status is
in relation to what Status they see the other, through the number on the card.
Object
lesson:This exercise
reveals body language changes according to status; how you can assist each
other in establishing a character through reactionary acting; and how the
pecking order exists no matter how low on the ladder you are.
Description
from Anthony Hopkins of how he played the butler in Remains of the Day:
"The
trick to playing the butler is that all of the space in the room belonged to
the master. The butler only has permission to be there." It is a
negotiation of space.
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D. Introduction to Laban Movement Analysis
- This is an important part of establishing a
character and how it moves quickly. Improvisational Actors use the
technique often to describe a character in a quick, concise way.
2. ACTING FOR ANIMATORS LABAN MOVEMENT ANALYSIS
a. History: Rudolf Laban (1879-1958) was born in Hungary.
b.
Get the book! Laban for Actors "Putting Laban's Movement Theory into
Practice" -- A Step by Step Guide by Jean Newlove
The four elements of the Dimensional Scale:
- space
- time
- weight
- flow
- Space, Time and Weight create the
flow/action.
Use
the terms Direct and Indirect for Space.
Use the terms Fast and Slow for Time.
Use the terms Heavy and Light for Weight.
The
body naturally moves in arcs.
The
space within our reach, our "personal" space, is called the
kinesphere. It is like a large personal bubble in which we are able to
stretch out in all directions while standing in its center, on one leg.
The
Dimensional Cross:
length
breadth
depth
Up-down
Dimension:
Unlike other animals, our species, through evolution, has chosen
to carry itself upright against the force of gravity.
In
total relaxation or exhaustion, we sink to the floor giving way to the pull
of gravity.
Reaching
skywards is often associated with a feeling of high aspirations.
Left-right
Dimension:
This sideways dimension is concerned with inward and outward
movements.
When
we open our arms wide, it seems as if we wish to communicate with someone;
our intention is expressed in an expansive outward-reaching movement.
Crossing
the arms over the chest inhibits communication.
Forward-backward
Dimension:
A sudden shock brings a quick reaction backwards. When the
threat is past, we can slowly advance forward.
Movement
behavior is not just "physical". We move in order to satisfy a
need.
Space:
Our bodies displace space, move in space, and motion in space
exists within us.
DIRECT:
A direct movement can
be likened to an arrow traveling straight to its target. Attention is on the
point of arrival, the use of space is economical and restricted.
INDIRECT:
A flexible movement,
curving, roundabout and plastic, allows us to look around the spatial garden
and smell the flowers.
The
navel is the body's center. The outward journey of any movement begins there.
Exercises
to study space:
#1 Stand in front of a partner, sufficiently close for you both
to be able to reach out and touch each other, arms held loosely by your
sides. Shake hands and return to the original position. Try to remember your
action and repeat it exactly. Do this several times. Analyze your own
movements. It may help initially, to close your eyes and try to sense the moment
your body mobilizes in response to the message received, immediately prior to
the action. Is the action centrally guided? Does the arm describe an arc as
it moves into the forward dimension? Was your movement continuous or jerky,
simultaneous or successive, bound or free flowing?
#2
Try a variety of handshakes in different dimensions (shaking the hand of the
person behind you without turning around, shaking hands with a much taller
person, etc).
#3
Take any odd position you like. It can be twisted, curved, symmetrical,
asymmetrical, closed, open, crouching backward, reaching forward; high,
medium, low (perhaps lying on the floor); on the toes (demi-pointe) or hands!
Start "locomoting" towards other members of the group accompanied
by your voice emitting metrical or rhythmic sounds. Now try excitingly
different ways of shaking "hands", of grasping and releasing. Your
hand could reach through your legs to shake the foot of another
"creature" momentarily lying in a fetal position, for instance.
Time:
FAST
and SLOW: The speed
with which a movement travels spatially is on a continuum from very fast to
very slow.
The
speed with which we move to accomplish a purpose will tend to accelerate and
decelerate depending on circumstance.
Exercise
to study time:
#1
Half the group stands in a long line down one side of the room facing across
to the other side. They must have a little space on either side of them and
all "toe the line". The rest of the class observes. The idea is to
walk directly forward, as slowly as you can, and to keep moving all the time.
There must be no pauses, hesitations or indirect gestures leading to the step
forward. The eyes are shut tight. The mover concentrates on slowness, a
constant progression in a forward direction only. The line moves on the word,
"Go". When the first people reach the far wall, we
"stop." Everyone should halt in his tracks immediately.
Object
lesson: degrees of
fast and slow vary considerably among the participants along the time
continuum.
Voice
is an extension of movement.
A
fast movement will tend to be of short duration.
Weight:
HEAVY and LIGHT: Our ability to stand upright depends on the tension between the
upward force of our bodies and the downward pull of gravity.
When
a person is drunk, there is a feeling that the three-dimensional world is
constantly shifting. Attempts to remain upright will be thwarted as
perception of the vertical, up/down dimension falters.
When
tired, the body gives way to the pull of gravity.
Moving
the body anywhere in space requires energy along a light to strong continuum.
The
four motion factors:Space,
Time, Weight, Flow
Space + Time + Weight = Flow
Not
all continuums are necessarily stressed. One can stress just one factor such
as Time, or two factors, Weight-Space or three factors as in
Space-Time-Weight.
The eight basic combinations of Weight, Space, Time:
Press
Wring
Glide
Float
Thrust
Slash
Dab
Flick
Pressing:
Mafiosi, Elephant, Overweight Man
DIRECT, SLOW, HEAVY ---- Sustained, Strong, Bound flow
Flicking:
Insane Person
INDIRECT, FAST, LIGHT ---- Flexible, Sudden, Free flow
Wringing:
Hunchback of Notre Dame, Elephant Man
INDIRECT, SLOW, HEAVY ---- Flexible, Sustained, Strong Bound flow (as if
wringing out clothes) Imagine you are yourself a wet blanket, wringing
yourself out.
Dabbing:
Pixie, Faeries, Painter, Insects
DIRECT, FAST, LIGHT ---- Direct, Sudden, Usually performed with free flow but
can also be performed with bound flow. Imagine a painter dabbing at a canvas,
or a typist pecking at the keys. Try dabbing with the toes, the knees, head,
shoulders. Try the action with steps. Knees can dab upwards and toes or heels
downward.
Slashing:
Jackie Chan
INDIRECT, FAST, HEAVY ---- Sudden, Strong, Flexible. Karate chops. The action
of slashing is one of "fighting against" Weight and Time but
"indulging in Space. .....when the strength fades and Time slows towards
the end of the action, the movement becomes floating. Other fluent actions
are flicking and thrusting. When the action of thrusting fades, losing
strength and slowing down, it becomes gliding. It is important to remember
that slashing is usually performed with free flow. However, when it fades
into floating, the flow can then become bound or remain free.
Gliding:
Nun, Queen, Statesman
DIRECT, SLOW, LIGHT ---- Sustained. Imagine you are smoothing something
horizontally, the palms of the hands parallel with the floor or vertically
with the palms facing forward. Gliding with the trunk results in a smooth swaying
movement.
Thrusting or Punching:
Evander Holyfield, T-REX
DIRECT, FAST, HEAVY ---- Sudden, Strong. Make a fist and punch at something.
Try punching with your head. Your elbows, your hips.
Floating:
Donna Reed, Child at Amusement park
INDIRECT, SLOW, LIGHT ---- Flexible, Sustained. Felt momentarily when you
leap. Try floating downward as well as upward.
The
six fundamental directions of the Dimensional Scale also contain their own
dynamic qualities, giving rise to such feelings as:
1) Lightness,
associated with upward or High direction.
2) Strength,
associated with downward or Deep direction.
3) Restriction.
A movement across the body, producing a straight or Direct movement.
4) Freedom
of movement associated with the body's open side, leading to Flexibility.
5) Suddenness
as in fear, resulting in the body's contraction Backward.
6) Sustainment,
as tension is slowly released, leading the body in the opposite direction,
i.e. Forwards.
Pressing
- Gliding Take an
everyday task like ironing. If the iron is cool, it might be necessary to use
a pressing action on the object to be ironed. When the iron is hot, it will
be much easier to iron, and gliding will be the main effort. The switch from
pressing to gliding is an easy transition. It changes only one element, going
from "fighting with" to "indulging in" Weight.
Floating
- Flicking The
combination of these two sequential actions show a difference in Time; one is
sustained and one is sudden. Increase and decrease in speed will be
experienced. If floating is to become a relatively short duration, it will be
observed as a mere pause during the sequence.
Thrusting
- Slashing The
combination of these two actions in a sequence shows a difference in Space.
One is direct and one is flexible. the change from directness to flexibility
in the sequence and its reverse order, is powerfully felt.
Character
Analysis
Iceberg --Elements that build
an iceberg, maybe never actually use it, but these elements do inform.
Do not give away the store in
one scene.
Clues will help build the iceberg.
Slowly reveal the character.
Age
Ethnic
Height
Weight
Sex/Reproduction: How does the character propagate? Do they have sex?
Gender
Health: Handicapped? Born like that?
Intelligence
Education
Evolutionary Cycle: Life span.
Culture: Beliefs
Food/Eat
Nocturnal
Family: Values? Size?
$$$
Profession
Body Structure: Totally effects how the character moves and how he/she is
perceived by others.
Environment
Flaws (Fatal)
Idiosyncrasies
Atmosphere (How a church vs. car wreck influences the character
Ambition
Goals
Dreams
Trauma: Something that happened that effects how character acts.
What makes them Laugh?
Stereotype vs. Archetype
Talent
Addictions
Music
IV. THINGS ANIMATORS NEED TO KNOW ABOUT ACTING
* Eye contact between characters: 20% of the time we look into
each other eyes.
* The only times we have extreme eye contact are:
Intimacy
Love
Fight
*
The look of memory (we refer to memories in general but we remember them in
specific moments)
* Reference - That Summer
* Recall - That Moment
*
Sense of sight vs. hearing (human sight is eight times more powerful than
hearing)
*
Convert "want" to "need" for more powerful characters
*
"Adrenaline Moments" (moments you will remember all your life)
We remember extraordinarily BAD and GOOD things. The brain is bathed in
adrenalin.
Movies and Plays are several adrenalin moments strung together.
As an animator/Actor you must identify with these moments and then your
audience will too!
*
Make yelling the last acting choice. There are more interesting ways to dominate a scene. When did
you see a character in control and dominating the scene actually yell - think
Dom Corelione in the Godfather - he never yelled.
* Psychological
gesture (movement before words)
*
Always remember where the character is coming from. Fix the moment before
your scene. What profession am I? Waiting for a bus?
*
Atmosphere (a room has its own atmosphere, a car wreck has its own atmosphere,
a church has its own atmosphere. The atmosphere affects the character's
behavior.)
*
Suspension of Disbelief:
*
Samuel Coolridge said, "Suspending disbelief that you are in the theater
watching something is what good actors do."
*
Peter Brook of the Royal Shakespeare Company said, "A tension line
between the actor them self, a tension line between them self and other
actors, and a tension line between them self and the audience are what
suspend that disbelief. If those three things are not there the suspension of
that disbelief is lost"
Overacting:
"cheap
animation" = overacting, the more subtle stuff like looking busy when
you are in a shocking, embarrassing situation instead of going for the
overreaction of shock for a "cheap laugh."
THE
AUDIENCE IS SMARTER THAN YOU THINK - DO NOT OVER ANIMATE.
We
are wired to read facial expression from far away in order to make a value
judgment of the other person.
Just
a glance, subtle motion can say soooo much --- it makes the scene resonate.
Difference
between comedy and drama:
Neil
Simon Story: I was in a fight with my wife and she was cooking dinner in the
kitchen. She reaches in the ice box for some frozen peas and slams them down
on the counter. This is drama, but if she had thrown them at me (N.S.) it
would have been comedy--that is how fine the line is. It becomes comedy when
it is an "extension" of the moment.
Comedy
is much harder to do than drama because it is drama PLUS!
VILLAINS:
Hannibal
Lector story from Silence of the Lambs
Anthony
Hopkins in the prison and Jodi Foster is describing the death of her
father. Hannibal listens and he shows he is stimulated by the images of gore
and blood, but at the same time he identifies with her loss of a father
making him seem just a little human too. This gives his evil character more
depth and makes him less one dimensional.
A
good villain is a normal person with a fatal flaw...great villain Cruella De
Ville -- she just wanted a coat made of puppy skins. The complexity is
through where she is a person -- age status.
A
scene is a negotiation -- needs conflict/obstacleQuestions?
Send Ed an e-mail at edhooks@best.com
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